













Okay. Fire Elemental. The first time I played Vagrant Story this was where I came a cropper big time, and I realised I had to be more attentive to my equipment and abilities rather than just hitting everything repeatedly. So, going into this fight there are a few important preparations: Undine Jasper fitted to the weapon for water-affinity, Frost Fusion cast on the weapon for added bite, and the Salamander Ruby on the shield for fire-affinity defence. This little setup is a huge boost and makes this boss fight pretty easy. I also swopped around the Chain Abilities to Heavy Shot and Crimson Pain, which make for a really nice rhythm on chains. Crimson Pain has a 100% damage bonus against the enemy, but also inflicts 30% back against Ashley, so you have to keep a close eye on your health. I think the trade-off is worth it though.















After several more encounters with Goblins, Stirges (blood-sucking bats), Mimics and Hellhounds, we come to another large room...



This guy is really fast and he has a big reach. He'll continually run around the edge of the room, occasionally swinging at Ashley with his axe. The best method to deal with him is individual hits to the head, as his speed means that chaining is extremely difficult - you'll just miss all the subsequent hits and waste Risk. A ranged weapon might come in handy even, but as I mentioned before I never really like using them in VS. He occasionally gets a very bit hit in (100+) damage, but other than that he's not a major problem. I love the end of this fight. Ashley is such a badass.




The Ogre drops a Grimoire Rampart among other things, which teaches the Terra Guard spell, raising an armour's Earth-affinity.
Immediately after the battle Ashley is struck by another vision...





Sydney: What do you see? You find us strange, no?
Callo: That thing you do...it...


Hardin: ...They have formed into three groups. They are wounded... and increasingly wary of being split apart. They seem less focused than our visitors last night.
Sydney: The soldiers last night were trained elites; these latecomers are mere sellswords. Guildenstern doubtlessly wished to catch us in the Graylands. Yet we proved too cunning a quarry...
Hardin: It is a hollow victory. Our losses are greater than the Blades'. And they cut our puppets' strings and turned them against us. They will soon hold the surface. We are lost!

Sydney: Yet it need not be in vain. Need it, Hardin?
Hardin: How can they control out servants? How!?
Sydney: Not all of them can. Only a few.
Hardin: Yet we are the masters, are we not? Have we been betrayed by one of our own?
Sydney: I think not. The Cardinal has prepared long for this. 20 years watching... waiting.
Hardin: Think! They struck us just as we were moving on the Duke! They knew our plans, Sydney!
Sydney: Temper, Hardin. You must learn control.
Hardin: We are lost, Sydney! Lost! We must leave now, or we'll be warming our toes in hell!!



Sydney: We are friends, you and I. Is that not so, Hardin? Give me your trust, friend.



Hardin: What will you do?
Sydney: Just going to pay a visit on Guildenstern. Worry not, my friend. Use sigils to lock all you can. It will cost our guests valuable time to unbind them.













Ashley leaves and climbs the steps out of the mines.









Immediately after the battle Ashley is struck by another vision...










Sydney: The soldiers last night were trained elites; these latecomers are mere sellswords. Guildenstern doubtlessly wished to catch us in the Graylands. Yet we proved too cunning a quarry...
Hardin: It is a hollow victory. Our losses are greater than the Blades'. And they cut our puppets' strings and turned them against us. They will soon hold the surface. We are lost!


Hardin: How can they control out servants? How!?
Sydney: Not all of them can. Only a few.
Hardin: Yet we are the masters, are we not? Have we been betrayed by one of our own?
Sydney: I think not. The Cardinal has prepared long for this. 20 years watching... waiting.
Hardin: Think! They struck us just as we were moving on the Duke! They knew our plans, Sydney!
Sydney: Temper, Hardin. You must learn control.
Hardin: We are lost, Sydney! Lost! We must leave now, or we'll be warming our toes in hell!!








Sydney: Just going to pay a visit on Guildenstern. Worry not, my friend. Use sigils to lock all you can. It will cost our guests valuable time to unbind them.














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